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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15395
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Posted - 2014.12.03 20:00:00 -
[1] - Quote
KING CHECKMATE wrote:TO THE POINT THEN, to avoid them trolls XD
********AV and Turrets**********
AV is not only not COMPLETE (we are missing Racial variants for AV) but the Turrets that are supposed to help control vehicle movement are lame and get farmed for WP.
Turrets, are in definition defensive structures built to DEFEND a certain area from infantry AND vehicles alike. Infantry gets Headshot sniped by Blaster Turrets and RAil turrets insta pop people when they see them. But they do NOTHING against TANKS. (im talking about un manned turrets). I mean they might ATTEMPT to damage the enemy vehicle but they never win unless the TANKER or DS pilot is either a scrub or me.
There is NO reason a Tank should win against a turret 100% of the times just because its a player that purchased the tank.
IN FACT, i think Turrets should: 1-Not be destroyable while neutral (can only be destroyed if taken by an enemy) 2-Shouldn't be able to be solo'd by a tank.
I think a DEFENSIVE turret should be a solid defense structure and a valuable ASSET.
You know Turrets are lame when NO ONE but newblueberryscrubs hack them at the beginning of the match. WHY? Because they have NO STRATEGIC VALUE. In order to destroy a turret at LEAST 1 tank and 1 AV infantry should team to take it down. At least 2 tanks, or a tank and a DS , or whatevs but not a single vehicle. WIth no causalities whatsover. Taking on a turret straight on should be something to consider, something that needs planning, something difficult to do. Tankers should consider calling in a SCOUT to hack it instead of taking on a turret themselves, same as infantry has to call upon AV to at least scare said tanks away.
What i think should be done is exactly the OPPOSITE of what CCP did.
REDUCE TURRET EHP BY HALF DOUBLE TURRET DAMAGE
This is not a ''discussion'' . IF people keep requesting stupid nerfs like to scouts or Breach AR or R/E , then i can surely request something that makes sense like this...
Y'know King for all those Crusades we went on I wont say what I think other than....
"**** off"
Seriously bad idea. They already have too much EHP for a tactical asset infantry barely bother to protect or use on a regular basis. It was actually a good time for vehicle balance when HAV could destroy CRU, Supply Depot, and Turrets in a meaningful manner.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15395
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Posted - 2014.12.03 20:13:00 -
[2] - Quote
KING CHECKMATE wrote:True Adamance wrote:
Y'know King for all those Crusades we went on I wont say what I think other than....
"**** off"
Seriously bad idea. They already have too much EHP for a tactical asset infantry barely bother to protect or use on a regular basis. It was actually a good time for vehicle balance when HAV could destroy CRU, Supply Depot, and Turrets in a meaningful manner.
No surprise bro. We always had our differences while speaking AV / vehicle balance.
I already mentioned that Turrets should have less HP, more damage and better AI.
I really dont think tanks blowing up every asset infantry NEEDS was a GOOD time...Maybe for the one proto tanker in a team but not for the other infantry players...Here a +1 cookie for participating.
It was essentially all we've every had to do on the maps and it was taken away from us by the general whining masses.....hell the current turrets has more EHP than tanks and neither team isn't even paying for them or bloody well attempting to defend them.
Frankly IMO infantry don't deserve 12K EHP turrets when they plenty of solid AV options and barely bother to protect their own assets.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15397
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Posted - 2014.12.03 21:16:00 -
[3] - Quote
Xocoyol Zaraoul wrote:KING CHECKMATE wrote:There is NO reason a Tank should win against a turret 100% of the times just because its a player that purchased the tank. ... The main issue is that a static target will never, ever, be able to withstand a mobile aggressor. A tank will always be able to surprise the turret, and from then be able to go into cover and then at it again. Any time the tank starts losing it can go a few meters back to cover again, where as the turret is in one spot. Next issue is, if the turrets are literally unkillable, then HAVs will be useless as will LAVs and Dropships, as you now have an unkillable extremely dangerous half dozen turrets covering the whole map collectively providing ridiculous areas-of-denial. Currently Turrets already are deadly enough as is, just poorly placed the majority of the time in my opinion. Turrets could stand another HP buff, but not a ridiculous amount more. Currently a Rail can take them out with 10/8/7 shots depending on the level, which is a bit too fast. But seriously, Turrets are static and thus can never ever expect to win against anyone with a brain and an HAV.
Turret unmanned should never be able to destroy a tank. Hell they cannot unmanned kill infantry unless you stand stock still.....
I honestly cannot ******* understand this communities desire to relegate vehicles to the background of this game because they cannot be arsed to deal with a functioning tank in a specific role.
There is no reason on any map any where that an unmanned AI turret should ever be able to hold a tanker.
Frankly with bloody AV in a great place, negating one of two specific tank types, and having options for Anti Shield Capacity in excess of 2000 damage and Alpha Forges there is no goddamn reason infantry should get the bets of both worlds.
Turret and AV.
And the more poorly thought out AVers suggest their bullshit buffs, in this case strategic emplacement that players are highly unlikely to use or defend, the further we get away from an actual meaningful vehicle balance.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15397
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Posted - 2014.12.03 21:26:00 -
[4] - Quote
KING CHECKMATE wrote:Xocoyol Zaraoul wrote:KING CHECKMATE wrote:There is NO reason a Tank should win against a turret 100% of the times just because its a player that purchased the tank. ... The main issue is that a static target will never, ever, be able to withstand a mobile aggressor. . Which is fun, because most turret vs HAV fights go like this. The tank gets in range of his weapon (turrnt 90% of the times wont fire until its fired upon first) then Stays still, and between Armor reps and shield boosters just stay still and trade fire and win. Not very mobile if you ask me. Tankers say that they dont have equal EHP than turrets but forget turrets have no way to auto repair themselves in the mist of battle.
That's probably the most **** poor argument yet.
Turrets do have automatic passive repairs. They are by no means as powerful as HAV reps but then again you aren't paying for these assets, or fitting them yourselves. You are using turrets with 100% more EHP of the standard Madrugar and 33% more than the average Gunnlogi.
If only you could see how ****** up HAV were internally.......
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15400
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Posted - 2014.12.03 22:18:00 -
[5] - Quote
KING CHECKMATE wrote:True Adamance wrote:KING CHECKMATE wrote:Xocoyol Zaraoul wrote:KING CHECKMATE wrote:There is NO reason a Tank should win against a turret 100% of the times just because its a player that purchased the tank. ... The main issue is that a static target will never, ever, be able to withstand a mobile aggressor. . Which is fun, because most turret vs HAV fights go like this. The tank gets in range of his weapon (turrnt 90% of the times wont fire until its fired upon first) then Stays still, and between Armor reps and shield boosters just stay still and trade fire and win. Not very mobile if you ask me. Tankers say that they dont have equal EHP than turrets but forget turrets have no way to auto repair themselves in the mist of battle. That's probably the most **** poor argument yet. Turrets do have automatic passive repairs. They are by no means as powerful as HAV reps but then again you aren't paying for these assets, or fitting them yourselves. You are using turrets with 100% more EHP of the standard Madrugar and 33% more than the average Gunnlogi. If only you could see how ****** up HAV were internally....... So by your logic:Since you are paying for the tank you should have an advantage over free stuff.
Thats like saying that when im running proto no MLT fit should kill me.The thing is, turrets are useless. Waste of programming, of banwith,of time (to hack)....They either make them work or remove them. I hate that their only purpose is have tankers go around and destroy them while they are neutral. LOL (or not XD) This is not a HAV nerf thread for you to get all hyped. Im requesting for something that doesnt work, to WORK.You know that the passive repairs of turrets is SO CRAP that it doesnt count at ALL in a vehicle vs turret battle. Again with the EHP. I told you, remove half, or MOSt if you want of its HP. But give them Good AI and damage. ''If only you could see how ****** up HAV were internally''I truly wont get back into AV vs HAV/DS talks like before True. This is about the turrets that dont work for s***. And any Vehicle driver saying that TUrrets are powerful is either a scrub or really new at Dust514. IF I can easily kill turrets with a freakn soma fitted with MLT cr*p, then so can all the other Vehicle specialist...EVEN LAV's....
No my logic suggests that by CCP's own design of the HAV it should be the heaviest terrestrial unit deployable that should have the capacity to engage other terrestrial vehicles and entrenched positions (such as turrets, CRU,Supply Depot) with the clear intent to either destroy or render them untenable as a position.
What I am saying is that I believe fundamentally the the time where AV-Vehicle balance was closest and best was back before 1.7 where turrets were threats to vehicles but did not utterly prevent their movements on the map. Currently it takes roughly 30 seconds or more to remove a turret from the battlefield and in order to function effectively as an HAV you cannot leave any turrets on grid lest you take a Railgun to the ass mid fight.
All I am suggesting is that a weapon designed to combat , arguably, the most heavily armoured units on the field shot not have to spend most if not all the battle revolving around whether or not infantry have the capacity to recognise large turrets as a meaningful and tactically important site...... which they don't.
Most if not all turret on the map are not in use when I destroy them....... AV is more of a threat than ever and armour HAV are not viable in the slightest due to the Anti Armour meta.
All I am suggesting is that infantry do not deserve/require the presence of emplacements more heavily armed and armoured than vehicles when they also have access to powerful AV measures and the advantage on most maps now of not being target-able on objectives or in most key areas.
Basically all your complaints are doing King is planting that final nail of the coffin in most vehicles preventing them from having true roles on the battle field.
I spend most days on the forums trying to bring to Rattati's attention the core issues within the Vehicles tree themselves so that we can firstly achieve tank type parity and viability then how we can ensure that roles are established for vehicles without impacting too heavily on infantry balance.
Hell you know better than anyone how much I complain about Blaster Turrets and how they should not be primary Anti Infantry Guns, how much I talk about the fact that Gunnlogi are comparatively OP vs the current AV meta due to their natural resistances and fitting capacity, and how I don't care about KDR and just want my goddamn role back with enjoyable mechanics.
Hell even you can't argue that AV vehicle balance was bad pre 1.7 since it was wholly in AV's favour. THAT is what I want to go back to.
Where vehicles and module activation required skill and thought, where ISK was a factor, where AV was deadly as hell, where Vehicles had the opportunity to efficiently destroy infrastructure and could actively help tear down entrenched positions even when they couldn't damage the infantry.
Heck have you even seen my blaster rebalance suggestion?
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15401
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Posted - 2014.12.03 22:36:00 -
[6] - Quote
KING CHECKMATE wrote:@ True Adamance
''All I am suggesting is that infantry do not deserve/require the presence of emplacements more heavily armed and armoured than vehicles when they also have access to powerful AV measures and the advantage on most maps now of not being target-able on objectives or in most key areas.''
We have access to powerful AV measures but we cannot deal with Infantry AND Vehicles and turrets as the same time as HAV users do. Again, Tankers prove to me that every time something that MIGHT threaten their vehicles is suggested they jump right in to attack the idea.
''Basically all your complaints are doing King is planting that final nail of the coffin in most vehicles preventing them from having true roles on the battle field.'' I AGREE, TANKS NEED A PURPOSE in this game besides moving around doing nothing and ruining the game for everyone not skilled into AV. This is the reason why i request turrets to be better. Im not going to SKILL into AV again. Im not interested. But i dont want to just cloak and fade away while my whole team of blue dots is massacred by a vehicle and even if i have the skill i dont have the weapon to do so...and THIS SI THE PURPOSE of the Turret.
You might be right thou. This might be the incorrect solution. The reason most people DONT use Turrets is because Infantry kills you REALLY easy while operating one.
Tell me. IF i requested a PAssive Scan For turrets. maybe 10-15mts 36-35db scan. This wouldnt affect vehicles direclty, would increase the utilities of a Turret PLUS would make them slighly more usable ...right?
Can you just let me un-**** the huge imbalances in armour vehicles before you start posting stuff like this.
Tanks have not been enjoyable for the longest time (even when they were OP they ******* sucked ass to drive) since they removed active armour tanking.
There is no point on iterating on more AV measures when we cannot even balance the HAV themselves.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15412
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Posted - 2014.12.04 00:28:00 -
[7] - Quote
KING CHECKMATE wrote:STYLIE77 wrote:
I pop ADS in three or four shots.
I pop tanked Grims in 5 or 6
Scrub Sica and Soma pop in 4-5 shots
Pro fit Shield tanks take 6+ shots
-Winmando
That info doesn't make me doesnt make me think very good of AV weaponry AT ALL. YOu are kind of proving my point. You are sacrificing a Light/Heavy weapon that kills infantry effectively for a weapon that takes 4+ shot to kill any vehicle. IF you have them in your line of sight long enough that is...
Indeed talking Shield Vehicles they are damn OP currently when you consider due to their fitting capacity they can fit armour modules as well.
Trying to work on that as well. I will get Rattati to talk tanks with me! hell I'm not a Proficiency AVer but I put 6 volleys into a Shield HAV and it didn't go down.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15423
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Posted - 2014.12.04 01:53:00 -
[8] - Quote
Nothing Certain wrote:I think neutral turrets should be indestuctible and they mostly need better placement. There are a few that are well placed and valuable, if you can stop the tanks are the guy with the railgun turret in the redline from destroying it first. Blaster turrets are good partners with AV, not much challenge by themselves though.
Personally while a valid suggestion..... you expect me to wait for you to capture the turret right out from under us so that I can get rid of it?
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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